The Future of VR

The Future of VR

Considering how fast we are moving technologically, it’s only a matter of time before virtual reality will be more than just a fun gaming experience. Major industries such as healthcare, engineering and the military all are integrating the technologies into everyday tasks. Those hilarious YouTube videos with someone’s grandmother wearing a VR headset and nearly breaking her neck aren’t ending any time soon. The popularity of this technology is growing more and more, and this already billion-dollar business is projected to take over the world.

Impacted Industries

Obviously, its convenience and cutting out many of the difficulties that come with not being able to interact physically are it’s main draws. VR is a great entertainment based product but it also solves many problems when considering many professional industries. For example in real estate and home improvement, businesses are embracing the clear advantages that will make buying and building a home more convenient. “$2.6 billion in 2025 will be driven by features such as interactive 3D walkthroughs using VR headsets and using AR to drive by a home and instantly get information on it using your mobile device” (PC Mag). There are currently apps that allow for users to virtually place pieces of furniture in desired sections of a home or apartment. This technique has permeated into one of the most technologically advanced companies, IKEA. Their app allows for furniture selections to be scaled down in order to give the potential buyer a realistic view. The future looks much busier for individuals, with Americans seeing increases in entrepreneurial ventures and travel. This has been the case for retail stores, with its customers opting to order merchandise online instead of going into stores. Department stores are getting hit the hardest where convenience has taken over the physical buying experience. “Retailers have a heady AR future, since 71 percent of respondents to a survey said they’d shop even more at stores that offer AR features to customers” (PC Mag). Its revival is strongly dependent on AR ventures.

The Anti-Social

Another big industry that will be tapping into the VR world is travel. “It’ll power city guides, expeditions without leaving home, and bring major enhancements to museums and amusement parks” (PC Mag). Pretty soon you will be able to experience what the world has to offer from the comfort of your couch. But with every major technological advancement, there are going to be some concerns. While VR will help with businesses bottom line, there will obviously be a decrease in human physical interaction. Social media has proven that time and time again. There seems to be a lack of empathy that comes with physical presence. In the information age, everything is moving at the speed of light. The news, social media, companies across industries all have to constantly be up on the next big thing. That mindset has allowed a lot of misinformation to seep through. But it seems that aspect has been far left behind in exchange for a more streamlined way of life. What used to take hours or even days to do has now been dwindled down to pushing a button. Fortunately, VR seems to be offering way more good than bad.

The future looks really bright for a massive VR takeover. Businesses are really starting to embrace its capabilities and how it can adapt to client needs.