New funding models can help riskier games — and might change studios in the process
Evva Karr was frustrated. During talks with creators, they’d begun to notice a theme: the conversation always seemed to turn to funding. Developers wanted to know how HyperDot creator Charles McGregor and Karr, who helped publish it, had shipped the game. Inevitably, the developers would share their own experiences.
“While some of those deals were good news, others were just kind of shocking and really unimaginable to me,” Karr says. “There were just a lot of folks who were getting bad deals, not knowing what good deals even look like.”
Karr, the founder and CEO of Glitch, wanted “a whole new damn table” — a way for developers to play with new ideas and make games that might be unappealing to traditional publishers. Earlier this year,…